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23-08-08, 07:57
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#16
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Join Date: Jun 2007
Posts: 172
Inn Points: 50
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Merch :
If we start with your text , you've done a nice job blending it , but since you put them in the 2 corners , and you put the render in the middle , our eyes keep going from right,middle,left try puting them together or at least closer to each other and to the render , so we only have to focal in one point for your text , the color of them works , though you might want to quit that shadow on your text.The lighting is well done , keep doing some lighting like that or use some items or object from the signature to make your lighting like i said to all others.If we talk about your effect and background , your background is pretty well blended with the render and the focal , but it looks very lower quality then the focal , giving a weird look to it , you have your focal pointed out , but your background looks rather too blurry or low quality , try to keep some details from your background when blending it in. another thing that may disturb are theses square in the whole signature , mainly in the negative space and the lighting space , because they appear a lot there.Your colors seems going to monotone but aren't , so try getting more vivid colors or more color with help of different stock that you cut the parts you want or from some C4D or effect you does , that signature seems going a bit too much to the green  .If i come back to lighting , the back of his head , where the lighting is coming from , should be brighter , because lighting isn't gray , if there's less lighting on the render then the lighting source do , just reduce it but don't un-contrast it or don't make it gray-er.If i were you , i would use a high pass layer set as 40 and set is as hard light then reduce the opacity , this should define the edges of your focal and give more details to your background.Another thing to get more colors is to use a 3-color gradient map set as screen or soft light and reduced opacity.Then for your lighting , the lighting isn't totally white in the real world , so if you use a purple and orange gradient map as soft light with reduced opacity then you will be able to get a nice lighting effect , just try not to over use that gradient map or else your signature will become over contrasted.Also try to keep your blur away from the focal , you can see some teeths of the venom blurred , but try to sharpen them even more then the focal itself since they are ahead of it.You can always use dodge and burn tool more and more , i usually use them about 3 or 4 times in my signatures , depending the number of layer , one at start , one at middle , one at the end.Keep in mind that you can use multiple filters in the same layer to give more quality to your signature , such as filter-stylize-diffuse-anistropic then filter-noise-noise reduction set as normal 20%. that remove some noise and some default , also some details but helps for the signature quality.If you use blur or sharpen and it is way too much , don't delete the layer , just go to edit-fade sharpen(or blur) and reduce the line until you see no more pixels.
ahtlo:
If we start with the background , it is in a good start , but you need to get more things in it , since there's way too much of negative space , more woods or only some smudge or clone stamping could do the work , then you may when the expand more on the effect or the overall look , since it looks like a stock or like a background with a pokemon over it( nice shadow btw ).Try getting more eye catching things in it , such as effect or pen tooling.Then you might want to get your focal sharper , since it looks pretty much as blurry as your background.Try not to over sharpen it though , use edit-fade sharpen after the sharpening filter if you want to reduce the effect of it.then after you put a better background in the negative space, you might want to use some gradient maps and photofilter , just be sure not to over use them or don't put them with too much power. Another thing you could use to make your focal better and more eye catching would be to make his red eye much lighter and brighter , also you might want to try to vector him then you can make a 100% vectored signature , which can get rated very high in classing but it takes lot of time and of precision with the pen tool.Look up for some tuts on google or DA for this.It's mainly using the colors and the shade of the picture and making them high quality by filling the area with the same colors , so you take out the impurity of the image.the lighting seems good , you can always use the dodge and burn tool to create more lighting effect , but in this signature , as for now , it looks alright. if you want to define more your render and your background edge , to make it looks sharpen , you can use a filter-other-high pass 40 set as hard light with reduced opacity , i cannot tell much more about it since most of it is negative space, try coming back after you've added some things to it, i would highly sudgest you to do a vector sig though.
Last edited by Kanon; 23-08-08 at 07:57.
Reason: Automerged Doublepost
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23-08-08, 08:01
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#17
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Join Date: Sep 2007
Posts: 1,279
Inn Points: 50
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Dude, this is awesome xD
couldn't help it, never really got any CnC on it 
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24-08-08, 21:34
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#18
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Join Date: Jun 2007
Posts: 172
Inn Points: 50
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lol sorry i was busy , i will edit this post after i ate and i finished the cnc ^^
NSR :
Your signature show a lot of uniqueness and it looks very nice , but somes things aren't needed in it , such as the line over ichigo , which cut him in half.Also i would like to add the left side looks lower quality then the right side , like if you vectored one side and the other one you used brushes and a render , try resolving that with vectoring , to make all your signature the same style , also , i don't know what was your main focal there , i have the right part , but i also have ichigo which looks a bit blurred , i think the signature would looks better with the concept you've went with the right side , and do the same in the left , because ichigo don't really fit with this signature , good try to use a render in the pen tool/vector/brush tag , another thing i would say is ichigo looks like you erased his shoulder with a soft brush , maybe if you've used the brushes that you used behind him , over his shoulder , it would have made your ichigo looks better-blended in the signature,another thing i see is that there,s a lot of red , but most of the red is the same red , try getting some variation of red , such as the tie of ichigo , since you used some lighting over there, the down of it should be clearer , and the top darker , more then what it is at this moment , then the x's behind him could use some variations so it could give some depths , darker will give more depth and brighter will looks closer.
Overall , very nice signature , but try doing two versions of it , one totally with the theme you went with the right side , and one with ichigo , i personnaly thing the one without ichigo will looks very nice if you do something similar to the right side , because ATM , ichigo need somes help xD
Last edited by Kanon; 24-08-08 at 22:14.
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24-08-08, 22:25
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#19
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Join Date: Sep 2007
Posts: 1,279
Inn Points: 50
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How comez I get less lines than everyone else >.< Ty 
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24-08-08, 22:29
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#20
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Join Date: Jul 2006
Location: Denmark
Posts: 12,053
Inn Points: 109
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Because everybody hates you. Even your mom.
lol j/k
Thanks a lot, Kanon, that was really nice C&C. I could try out some vectoring 
You've got my deepest respect, mate 
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25-08-08, 01:53
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#21
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Join Date: Jun 2007
Posts: 172
Inn Points: 50
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Quote:
Originally Posted by NSR
How comez I get less lines than everyone else >.< Ty 
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Because i already said it all 
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25-08-08, 02:59
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#22
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GI LEVEL ZERO
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Join Date: Oct 2007
Location: ATL
Posts: 1,883
Inn Points: 175
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25-08-08, 11:08
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#23
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GI LEVEL ZERO
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Join Date: Dec 2007
Location: Antwerp (Belgium)
Posts: 736
Inn Points: 50
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Could use some "real" CnC on this tag plz 
Cuze everybody tells me the same thing.
"Nice Atmosphere",...

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26-08-08, 10:57
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#24
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GI LEVEL FIVE
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Join Date: Jun 2008
Location: Earth, duh!
Posts: 1,901
Inn Points: 115
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can you CnC these tags..
would be much appreciated if you PM me your CnC. Even if it takes long, i will wait..
Thnx in advance
Cheers,
paulbash09
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Click please....
 
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26-08-08, 11:30
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#25
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Join Date: May 2008
Posts: 115
Inn Points: 50
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Thanks, n' yea haha!! A lot of people say they thought there was a bug on their screen because of that gif lmfao!!
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27-08-08, 17:53
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#26
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GI LEVEL FOUR
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Join Date: Aug 2008
Location: South East Asia PH
Posts: 1,136
Inn Points: 293
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Hello... Could you give CnC on these? Here's the link to the original thread: www.guildinn.com/forum/signatures-show-off/32641-room-improvement.html
I truly appreciate their comments but I need a bit more of direction... I know I gotta do more tuts but I don't exactly know how I could keep the focal clean and clear while blending it with the background....
Maybe you could point out specifically how I can correct my errors... I don't mind waiting for your CnC...
Thanks a heap!
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28-08-08, 05:02
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#27
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Join Date: Jun 2007
Posts: 172
Inn Points: 50
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well guys wait 1-2 more days , I've been very busy , tommorow i needa do a lot of stuff and then i'll have one day off.
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28-08-08, 09:13
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#28
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Join Date: Sep 2007
Location: Pikeville, Kentucky
Posts: 1,109
Inn Points: 50
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When ever you can plz do this one: 
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30-08-08, 01:38
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#29
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Join Date: Jun 2007
Posts: 172
Inn Points: 50
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bitsix :
That signature have a very nice blending , keep having blending like theses , although if we talk about the colors, it seems like you over used gradients map or photofilters ( probably cooling filter and purple/orange set as soft light or hard light ) try to dose so your lighting change color a bit and that you get better colors, but don't over do it , also , for your blurring , i think the right down corner should be a littlel ess blurred, but behind that guy it should be more blurred , to make us feel more depth ( only the yellow and darkish part behind him ) the yellow in the left seems a bit faded out , maybe if you used some yellow/another color filter it could solve that a bit , try to get flashy colors , i dunno why but people prefer bright colors to dark color. if we talk about lighting , it looks nice and the lighting from behind is ok , but you need another lighting in front , i'm thinking if you play around with the thing in the middle of his body to make it looks like another lighting source, it could help for your face-lighting source.Then i see some pixels on his armor , maybe a little blur there and there could help , but nothing big. then i think, if you used a high pass filter set as hard light with very low opacity , it could help a bit , it's cool to have a blurred background for depth , but try getting more details too.Also , i see this sig as many potential to get a text on it , maybe if you try adding in a text , it could help it.But i find the right side a bit empty , everything is in the left side ,again , if you looks at the lighting , it is coming a bit more from the right , so if you can more it a bit more to the right , it could help to fix the right empty-ness and it could help your lighting too.You wanted some CnC for THAT style , so if i do it , i think use a black layers with soft brush set up as screen , soft light or linear dodge could help you getting more flashy effect , also with some buble C4D's , smudged or not , around some places such as gun or bombs or anything , it could help too ( like now i would place some smudged buble C4D on his left arm and over the middle of his body ).Just try to get some more variation of colors too.
Impulse
Well , if we start . The head looks rather blurry , as well as all his body , maybe sharpening a bit more or having a high pass layer set as hardl ight could help this , another thing is the light is way too big , and in the the lighting come from far away to the left , since if you looks at the building you added, the light does not goes with the first big one . also i would dodge tool the top of his head , as you can see , there's a part of his head where the light is coming from which is like ... dark, so try fixing that. another thing is the colors looks faded out , some gradient maps ( after you removed that big lighting ) and some filters , and color adjustment layers could solve that , you have a pretty nice concept , but i think you need to work more on your colors , also it looks pretty plain , try using ( that's nothing big ... ) a soft brush very small and brush in white around the sprite , it could help it to blend in ( if you brush a bit over his body , like at his elbow etc ) and so you could maybe try doing some effect with his arm ( looks like his arm ... ) well. after for the depth , the depth looks nice and i have nothing much to say about it , but the things in front of him shouldn't be blurred then not blurred , just keep it a bit more blurred then the focal , that's all . Also the focal seems a bit pinkish at his hair , try keeping his nice white hair  . I could give you a better CnC once you change the lighting source , as it takes up to 1/4 of the signature.
paulbash09:
Sig 1
I saw that stock too , but i must say i can't get the focal , my eyes are always at the down left corner , try to blur that and to sharpen the focal more , then the colors looks a bit faded out , it'sl ike if you over used photofilters but deleted them at the part of the focal , also the lighting behind him shouldn't be there , since it's totally dark , i would say try working on colors with some darker gradient maps , and try doing some of your own pen tool, another thing is the focal is way too much flashy at his leg then become dark , i dunno why that , try keeping in mind everything should go together , if the shorts of the guy is so flashy , the lighting source needs to be very bigs , so try to reduce the contrast and brightness of the tag, and remove the gaussian blur set as lighten layer. blur some part , sharpen some parts , and clean up the brightness and contrast , this is what you need to do with this signature.
Sig 2
That one is a bit better , but the effect , where the lighting start, shouldn't be faded like that , try getting it all light'd , and un-blur his body or sharpen his body more , because his face and hat is much more sharpened then his body , making a weird look , try to put the right side in a gray color like the left side , could be done with a clipping mask , some C4D buble could give a lot in this signature as well as some splatter brush , then blur the background a bit more , and play with the contrast.
Sig 3
This stock was low quality from the start, not only you over sharpened it , but it was already pixely at start , if you take low quality stocks or render, try vectoring thems, you can get some tuts in DA or google ,it also looks messy at the left and i can't see what his arm is or anything , you've put too many things at the same place , your lighting is ok , but try to remove some things because like this , it looks like a floating head , another thing which can't help about your floating head is probably that you blurred the body and only sharpened the head , try to keep the whole body as much sharpened as the head , and blend it with effects or objects from the sig.
Vichter:
Sig1
I will CnC your signatures , but i must agree reading some tutorials or messing up with many tools or filter in photoshop or gimp ( what you uses ) could help you getting started.Now for the signature , try to start with a background or a stock , since doing a complete background from yourself is harder then starting with a stock , since you already have a base , now if we talk about oyur sharpeness , you over sharpened him , if you looks at his face and at his back , you can see pixels every where , it wasn't a bad idea to blur his leg and foot , but try changing the signature size and only keep the head plus a bit more , since when you blur someone's leg so much , it dosn't make it looks really real , for the text i could say it's OK , we can read it and it's blurred , but you'll see with stocks it will be harder or easier to put a text , depending on how your signature is , after that try to remove the C4D from the focal , from the head mainly , sine it cuts it a bit , also the pink don't really suit the signature, try to stay into a color scheme to be sure to avoid problems like that.
Sig 2
Pretty much the same as my first comment. Except now it looks like the hairs are blurred.
Jordan:
That's not your best , the background does not fit and does not blend with the car , and the char looks a bit blurred in the front and in the back , also it looks like you erased the background with a soft brush since you can see it a bit over the char wheel , i think cars signatures match more when you make them a bit bigger and use a lot of effects to make the background and the blending , since it's pretty hard to blend in a car into a signature with a background , also the lighting does not really fit since it should be some at the back too , you should have a double lighting , just try doing one with C4D and splatter brushes , clipping mask and filters , there's not much to say about this signature , since it looks like a stock,render and some brush.
Last edited by Kanon; 30-08-08 at 02:00.
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30-08-08, 02:09
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#30
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Join Date: Sep 2007
Location: Pikeville, Kentucky
Posts: 1,109
Inn Points: 50
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please do this one:

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